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	<title>D&#38;D Nexus</title>
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	<link>http://dndnexus.com</link>
	<description>Worlds of the imagination!</description>
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		<title>PopAble dice project struggling for funding</title>
		<link>http://dndnexus.com/2012/05/01/popable-dice-project-struggling-for-funding/</link>
		<comments>http://dndnexus.com/2012/05/01/popable-dice-project-struggling-for-funding/#comments</comments>
		<pubDate>Tue, 01 May 2012 23:44:37 +0000</pubDate>
		<dc:creator>David "Big Mac" Shepheard</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Attacks of Opportunity]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[disability]]></category>
		<category><![CDATA[Douglas Parker Gray Kickstarter]]></category>
		<category><![CDATA[Dragon Magazine]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[PopAble]]></category>
		<category><![CDATA[Tim Kask]]></category>
		<category><![CDATA[TSR]]></category>

		<guid isPermaLink="false">http://dndnexus.com/?p=458</guid>
		<description><![CDATA[Attacks of Opportunity is a project which aims to make PopAble dice containers, which can be used by gamers that have disabilities that prevent them from picking up and rolling dice. Originally invented as a gimmick that would stop gamers loosing dice that bounced off of the table, inventor Douglas Parker Gray soon realised that [...]]]></description>
			<content:encoded><![CDATA[<p id="name"><a title="Attacks of Opportunity" href="http://www.kickstarter.com/projects/2067825909/attacks-of-opportunity">Attacks of Opportunity</a> is a project which aims to make PopAble dice containers, which <a href="http://dndnexus.com/wp-content/uploads/2012/05/PopAbleDice.jpg"><img class="alignright  wp-image-457" title="PopAbleDice" src="http://dndnexus.com/wp-content/uploads/2012/05/PopAbleDice.jpg" alt="" width="336" height="252" /></a>can be used by gamers that have disabilities that prevent them from picking up and rolling dice.</p>
<p>Originally invented as a gimmick that would stop gamers loosing dice that bounced off of the table, inventor Douglas Parker Gray soon realised that his original PopAbles, which were created by cutting the pop-o-matic section out of a <a title="Trouble board game" href="http://www.boardgamegeek.com/boardgame/1410/trouble">Trouble</a> game, could help gamers with missing fingers or with motor problems. But the original version required a Trouble game, to chop up and that made the end price pretty high.</p>
<p>He turned to Kickstarter to get the funding needed to develop his own PopAble mechanism, so that the end price could be lowered. The project has even come to the attention of <a title="Tim Kask" href="http://en.wikipedia.org/wiki/Tim_Kask">Tim Kask</a>, who was a designer for TSR, when D&amp;D was being created and the first editor of <a title="Dragon Magazine" href="http://en.wikipedia.org/wiki/Dragon_%28magazine%29">Dragon Magazine</a>. Back in April, Tim said this:</p>
<p style="padding-left: 30px;"><em>&#8220;This is a good thing. You should support it. One of their intentions is to develop and distribute these for persons with disabilities. I have been involved with another type of adaptive gear for a decade and a half. The idea that this could enable games to participate more fully is exciting. All of you who love rolling dice, think for a minute; suppose you couldn&#8217;t, not even to play Monopoly.&#8221;</em></p>
<p>Unfortunately, their Kickstarter project is just over one day away from its end time and the project has only reached $1,214 of the $2,800 goal. It would be great if this project could find the extra funding at the last moment. Please spread word of this project if you think it is a good idea.</p>
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		<title>PelinoreRevived do the 4DVENTURE thing</title>
		<link>http://dndnexus.com/2012/04/14/pelinorerevived-do-the-4dventure-thing/</link>
		<comments>http://dndnexus.com/2012/04/14/pelinorerevived-do-the-4dventure-thing/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 23:16:06 +0000</pubDate>
		<dc:creator>David "Big Mac" Shepheard</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Pelinore]]></category>
		<category><![CDATA[Settings]]></category>
		<category><![CDATA[4DVENTURE]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[PelinoreRevived]]></category>
		<category><![CDATA[The Piazza]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>

		<guid isPermaLink="false">http://dndnexus.com/?p=447</guid>
		<description><![CDATA[Last year, D&#38;D Nexus reported on TSR UK&#8217;s campaign setting, called Pelinore, in a story called The World of Pelinore is flat&#8230; The story was not just about the setting, it was also about the website trying to revive this little known campaign world. Now that website — PelinoreRevived — is being upgraded and has [...]]]></description>
			<content:encoded><![CDATA[<p>Last year, D&amp;D Nexus reported on TSR UK&#8217;s campaign setting, called Pelinore, in a story called <a title="The World of Pelinore is Flat …" href="http://dndnexus.com/2011/07/11/the-world-of-pelinore-is-flat/">The World of Pelinore is flat&#8230;</a> The story was not just about the setting, it was also about the website trying to revive this little known campaign world.</p>
<p>Now that website — <a title="PelinoreRevived" href="http://pelinore.org/">PelinoreRevived</a> — is being upgraded and has been taken down for maintenance. I first found out about the upgrade in <a title="pelinore.org is going offline..." href="http://www.thepiazza.org.uk/bb/viewtopic.php?f=71&amp;t=8530">a thread at The Piazza&#8217;s forum for the Pelinore Campaign Setting</a>. But you can&#8217;t just take down the world&#8217;s leading Pelinore fansite, without letting people know when it is coming back, can you? So to keep hungry Pelinore fans happy the administrator has put up a 4DVENTURE-style countdown.</p>
<p style="text-align: center;"><a href="http://dndnexus.com/wp-content/uploads/2012/04/PelinoreRevived_does_4dventure_thing.jpg"><img class="alignleft size-full wp-image-450" title="PelinoreRevived_does_4dventure_thing" src="http://dndnexus.com/wp-content/uploads/2012/04/PelinoreRevived_does_4dventure_thing.jpg" alt="PelinoreRevived countdown" width="1031" height="623" /></a></p>
<h2>The original 4DVENTURE countdown</h2>
<p>For those who don&#8217;t know about 4DVENTURE countdown, it was a publicity stunt that Wizards of the Coast used, right at the end of the 3rd Edition era. Anyone going to visit any Dungeons &amp; Dragons page on their website got redirected to a special 4DVENTURE page that told people when the new D&amp;D content would come up…down to the exact second<a href="http://dndnexus.com/wp-content/uploads/2012/04/4dventure-countdown.jpg"><img class="alignright" title="4dventure-countdown" src="http://dndnexus.com/wp-content/uploads/2012/04/4dventure-countdown-300x170.jpg" alt="4DVENTURE countdown" width="300" height="170" /></a>.</p>
<p>The 4DVENTURE countdown certainly did its job. In fact, so many people were talking about what was going to happen, when that counter got to zero, that when the 4DVENTURE website actually went live, the Wizards of the Coast server got swamped by excited D&amp;D fans and crashed again and again and again under the excessive load.</p>
<p>In fact the crash that happened after the 4DVENTURE clock hit zero seemed to get more publicity than the actual content that went up when the website came back.</p>
<h2>Until the PelinoreRevied upgrade</h2>
<p>The exact details of the upgrade will only be discovered after it returns, but some of the improvements that have been hinted at include: improved menus, rewritten articles, and a cyclopedia that may well be very similar to the sort of thing mentioned in the D&amp;D Nexus story: <a title="How canon wikis can multiply the power of D&amp;D fandom" href="http://dndnexus.com/2012/04/12/how-canon-wikis-can-multiply-the-power-of-dd-fandom/" rel="bookmark">How canon wikis can multiply the power of D&amp;D fandom</a>.</p>
<p>If you want to find out more about PelinoreRevived and the Pelinore campaign setting, you can visit the following places:</p>
<ul>
<li><a title="Pelinore forum at The Piazza" href="http://www.thepiazza.org.uk/bb/viewforum.php?f=71">The Pelinore forum at The Piazza</a> and</li>
<li><a title="PelinoreRevived page on Facebook" href="https://www.facebook.com/PelinoreRevived">The PelinoreRevived page at Facebook</a></li>
</ul>
<p>Here is hoping that all goes well and that PelinoreRevived doesn&#8217;t suffer the same fate as 4DVENTURE when it returns.</p>
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		<title>How canon wikis can multiply the power of D&amp;D fandom</title>
		<link>http://dndnexus.com/2012/04/12/how-canon-wikis-can-multiply-the-power-of-dd-fandom/</link>
		<comments>http://dndnexus.com/2012/04/12/how-canon-wikis-can-multiply-the-power-of-dd-fandom/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 04:29:38 +0000</pubDate>
		<dc:creator>David "Big Mac" Shepheard</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Forgotten Realms]]></category>
		<category><![CDATA[Mystara]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[Settings]]></category>
		<category><![CDATA[Bruce Heard]]></category>
		<category><![CDATA[canon]]></category>
		<category><![CDATA[Dragonsfoot]]></category>
		<category><![CDATA[Mystara Reborn]]></category>
		<category><![CDATA[Pathfinder Campaign Setting]]></category>
		<category><![CDATA[PathfinderWiki]]></category>
		<category><![CDATA[The Piazza]]></category>
		<category><![CDATA[wikis]]></category>

		<guid isPermaLink="false">http://dndnexus.com/?p=420</guid>
		<description><![CDATA[You may recall that D&#38;D Nexus recently reported that Bruce Heard has come back to the D&#38;D scene. Today I surfed over to Bruce&#8217;s blog and read his About the Adventures of the Princess Ark blog entry. The start of his blog entry reminded me of one of the reasons why I think that canon encyclopedias [...]]]></description>
			<content:encoded><![CDATA[<p>You may recall that <a title="Bruce Heard is back" href="http://dndnexus.com/2012/02/29/bruce-heard-is-back/">D&amp;D Nexus recently reported that Bruce Heard has come back to the D&amp;D scene</a>. Today I surfed over to Bruce&#8217;s blog and read his <a title="About the Adventures of the Princess Ark" href="http://bruce-heard.blogspot.co.uk/2012/04/about-adventures-of-princess-ark.html">About the Adventures of the Princess Ark</a> blog entry. The start of his blog entry reminded me of one of the reasons why I think that canon encyclopedias for D&amp;D campaign settings are so important:</p>
<p style="padding-left: 30px;">&#8220;Requests  have come up on Facebook&#8217;s <strong><a href="https://www.facebook.com/groups/mystara.reborn" target="_blank">Mystara Reborn</a></strong> page, the <strong><a href="http://www.thepiazza.org.uk/bb/viewforum.php?f=3" target="_blank">Piazza</a></strong>, and <strong><a href="http://www.dragonsfoot.org/forums/viewtopic.php?f=11&amp;t=55341" target="_blank">Dragonsfoot</a></strong> for me to write new adventures about a certain flying ship from <em>Alphatia</em>.  And yes, I&#8217;d love to contribute new fun stuff about the swashbuckling wizard. However, after the smoke clears there is the issue of my absence from the D&amp;D scene during the past ten-fifteen years.  I won&#8217;t make this a secret that&#8217;s it is hard for me to get back to speed on <em>Mystaran</em> Lore.&#8221;</p>
<p>One of the big problems I see with campaign settings, is that the more successful they are, the more lore gets added. And the sheer volume of lore can make it very harder for anyone (amateur or professional) to create new material (either fanon or new canon) without accidentally creating something that might clash with existing material.</p>
<p>Roleplaying is something that was invented for fun, but fans take their fun seriously and there is a lot of fan material around that is of similar (and sometimes better) quality than professional material. Part of the professionalism that I see in modern fan material is that people who write the best material put in a lot of hours doing research on the settings they love.</p>
<p>This research makes the best RPG netbooks that I&#8217;ve seen into amazing things, but the level of study required for it also creates a barrier that new projects need to break through, to equal that standard. It can take a lot of time to track down books, read them, make notes and then draw your conclusions as to how certain things work.</p>
<p>But there <em>is</em> a solution to the problem of ever growing canon and canon wikis are that solution.</p>
<h2>How a canon wiki works</h2>
<p>&nbsp;</p>
<div id="attachment_423" class="wp-caption alignright" style="width: 204px"><a href="http://dndnexus.com/wp-content/uploads/2012/04/PathfinderWikiLogo.png"><img class="size-full wp-image-423" title="PathfinderWikiLogo" src="http://dndnexus.com/wp-content/uploads/2012/04/PathfinderWikiLogo.png" alt="PathfinderWiki" width="194" height="149" /></a><p class="wp-caption-text">PathfinderWiki - Thousands of articles on the Pathfinder campaign world.</p></div>
<p>From a technical point of view, a canon wiki works in a very similar way to any other wiki, such as <a title="Wikipedia" href="http://en.wikipedia.org/wiki/Main_Page">Wikipedia</a>, but the aim of the wiki is to create an online encyclopaedia about the <em>roleplaying</em> world, instead of the <em>real</em> world. And the benefit of that wiki is exactly the same sort of benefit that you get from Wikipedia. Look up an obscure real-world fact and you will often find an article has been written about it on Wikipedia. If fans of a campaign setting work together to build a canon encyclopaedia the fans that follow them can look up obscure fantasy-world facts.</p>
<p>Of course not every Wikipedia article is great, and here is where quality standards come in. Anyone can edit a wiki, and people can throw up unchecked facts. If there are no quality standards, a wiki will end up with a jumble of different editing styles and people with strong views on the presentation of facts will remove content they disagree with.</p>
<p>In order to avoid chaos a wiki can have two things:</p>
<ul>
<li>Some sort of mission statement or process for deciding what should and not be included,</li>
<li><a title="Citations" href="http://en.wikipedia.org/wiki/Citation">Citations</a> for the facts contained within an article.</li>
</ul>
<p>For me, the clearest way to arrange a wiki is to decide on one that is an encyclopedia of canon for <em>one</em> campaign setting. You may need to decide what is canon (and what is not canon) but if there are things like computer games that fall into grey areas, they can be marked with a &#8220;warning&#8221;, so that readers can identify them.</p>
<p>Citations are a more difficult concept for some people to get their heads around. But they are a vital part of the process. A citation is a footnote (one for each fact within the article) that tells the reader the source material used to identify that fact.</p>
<p>If I were to write a sentence that stated that <em>&#8220;there is an asteroid called Neshuldar in the Tears of Selune&#8221;</em> it might be hard for a reader to know if I was stating a canon &#8220;fact&#8221; or if &#8220;<em>Neshuldar</em>&#8221; was something I had seen on a fansite or made up myself. But were I to include a citation let readers know I got the information from page 281 of the novel Corsair, it would be easy for anyone to flip open the book and check it themselves. And it would be easy for another editor to work out that the actual spelling is <em>&#8220;Neshuldaar&#8221;</em> with two letter &#8220;a&#8221;s and fix my mistake (as well as fixing that non-standard letter &#8220;û&#8221; that I don&#8217;t have on my keyboard).<em> That</em> is the power of citations on a canon-wiki. They allow for fans to browse both the wiki and the original sources and also allow other fans to chip in and improve things.</p>
<p>The <a title="Neverwinter at Forgotten Realms Wiki" href="http://forgottenrealms.wikia.com/wiki/Neverwinter">Forgotten Realms Wiki for Neverwinter</a> is a great way to see this process in action. Content from Neverwinter Nights and Neverwinter Nights 2 is flagged up as possibly non-canon and there are a bunch of numbers in square brackets (&#8220;[1]&#8220;, &#8220;[2]&#8220;, &#8220;[3]&#8220;, etc) that jump you down to the &#8220;References&#8221; section. And, as you can see, not <em>everything</em> is citated, so that article still has room for improvement. But now you know what they mean you can judge what information on the page is most useful to you.</p>
<h2>Does your campaign setting have a wiki yet?</h2>
<p>Some of these encyclopaedias already exist. I already mentioned Forgotten Realms Wiki, but there are others out there. We have links to the ones we know about on the front page of D&amp;D Nexus. If you know of any we missed, please let us know.</p>
<p>You can also find links to a large variety of wikis at an encyclopaedia about wikis called WikiIndex. <a title="Category:Dungeons &amp; Dragons at WikiIndex" href="http://wikiindex.org/Category:Dungeons_%26_Dragons">WikiIndex has a category for D&amp;D wikis</a>.</p>
<p>And if your setting does <em>not</em> have a canon-encyclopaedia yet, maybe you could be the person to launch one. As D&amp;D fans, you know how hard this stuff is to learn, you know it makes sense to make the process easier. Just imagine how much it would have helped Bruce Heard if I could have pointed him at an online encyclopaedia of Mystara canon, so that he could catch up with things faster.</p>
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		<title>The Piazza back on its normal URL</title>
		<link>http://dndnexus.com/2012/03/07/the-piazza-back-on-its-normal-url/</link>
		<comments>http://dndnexus.com/2012/03/07/the-piazza-back-on-its-normal-url/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 03:16:20 +0000</pubDate>
		<dc:creator>David "Big Mac" Shepheard</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[The Piazza]]></category>

		<guid isPermaLink="false">http://dndnexus.com/?p=378</guid>
		<description><![CDATA[Late last year, D&#38;D Nexus reported that The Piazza moved from its normal URL to a temporary one. Now it is back on its main URL: http://www.thepiazza.org.uk/bb/index.php The Piazza, in case you don&#8217;t know, hosts independent forums for campaign settings for Dungeons &#38; Dragons and other roleplaying games. It also has a section where D&#38;D [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dndnexus.com/wp-content/uploads/2011/11/the_piazza_logo.jpg"><img class="alignleft size-full wp-image-287" title="the_piazza_logo" src="http://dndnexus.com/wp-content/uploads/2011/11/the_piazza_logo.jpg" alt="The Piazza" width="200" height="57" /></a>Late last year, D&amp;D Nexus reported that <a title="The Piazza has moved to a temporary URL" href="http://dndnexus.com/2011/11/26/the-piazza-has-moved-to-a-temporary-url/">The Piazza moved from its normal URL to a temporary one</a>. Now it is back on its main URL:<br />
<a title="The Piazza" href="http://www.thepiazza.org.uk/bb/index.php">http://www.thepiazza.org.uk/bb/index.php</a></p>
<p><a title="The Piazza" href="http://www.thepiazza.org.uk/bb/index.php">The Piazza</a>, in case you don&#8217;t know, hosts independent forums for campaign settings for Dungeons &amp; Dragons and other roleplaying games. It also has a section where D&amp;D rules from the very earliest to the latest are discussed.</p>
<p>If you have any problems logging in, please post a message in the <a title="Facebook group for The Piazza" href="https://www.facebook.com/groups/thepiazza/">Facebook group for The Piazza</a> and one of the moderators will give you advice:</p>
<p><a title="Facebook group for The Piazza" href="https://www.facebook.com/groups/thepiazza/">https://www.facebook.com/groups/thepiazza/</a></p>
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		<title>Bruce Heard is back</title>
		<link>http://dndnexus.com/2012/02/29/bruce-heard-is-back/</link>
		<comments>http://dndnexus.com/2012/02/29/bruce-heard-is-back/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 12:00:36 +0000</pubDate>
		<dc:creator>David "Big Mac" Shepheard</dc:creator>
				<category><![CDATA[Classic D&D]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mystara]]></category>
		<category><![CDATA[Settings]]></category>
		<category><![CDATA[BECMI]]></category>
		<category><![CDATA[Bruce Heard]]></category>
		<category><![CDATA[Ed Greenwood]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Mystara Reborn]]></category>
		<category><![CDATA[TSR]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>

		<guid isPermaLink="false">http://dndnexus.com/?p=370</guid>
		<description><![CDATA[When TSR went under, and many of its staff moved over to Wizards of the Coast, Bruce Heard left the RPG industry to bring up his newborn son. Now that his son is older, Bruce has decided to come back to gaming and has started up a blog, called New&#8230; and to be improved, where [...]]]></description>
			<content:encoded><![CDATA[<p>When TSR went under, and many of its staff moved over to Wizards of the Coast, <a href="http://dndnexus.com/wp-content/uploads/2012/02/Bruce_Heard.jpg"><img class="alignright size-full wp-image-369" title="Bruce_Heard" src="http://dndnexus.com/wp-content/uploads/2012/02/Bruce_Heard.jpg" alt="Bruce Heard" width="220" height="207" /></a>Bruce Heard left the RPG industry to bring up his newborn son.</p>
<p>Now that his son is older, Bruce has decided to come back to gaming and has started up a blog, called <a href="http://bruce-heard.blogspot.com/">New&#8230; and to be improved</a>, where you will be able to see what he is up to now, as well as hearing some of his stories from days gone by.</p>
<p>Bruce is best known for his work Mystara products, many of which were created for the BECMI version of Dungeons &amp; Dragons. Ed Greenwood, creator of the Forgotten Realms campaign setting, recently called Bruce Heard &#8220;the heart and soul of Mystara&#8221;.</p>
<p><a href="http://dndnexus.com/wp-content/uploads/2012/02/GAZ3_TSR9208_The_Principalities_of_Glantri_.jpg"><img class="alignleft size-full wp-image-368" title="GAZ3_TSR9208_The_Principalities_of_Glantri_" src="http://dndnexus.com/wp-content/uploads/2012/02/GAZ3_TSR9208_The_Principalities_of_Glantri_.jpg" alt="GAZ3 The Principalities of Glantri" width="329" height="425" /></a>One of the recent entries from the New&#8230; and to be improved blog is a list of <a title="Q&amp;A Posted at Mystara on Facebook" href="http://bruce-heard.blogspot.com/2012/02/q.html">answers to questions that Bruce got flooded with about</a>, which fans asked after he signed up to the <a title="Mystara Reborn (at Facebook)" href="https://www.facebook.com/groups/mystara.reborn/">Mystara Reborn group on Facebook</a>. But don&#8217;t just read that blog post, as there are plenty of other interesting things going up on the blog.</p>
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		<title>What’s in a (Spell) Name?</title>
		<link>http://dndnexus.com/2012/02/15/whats-in-a-spell-name/</link>
		<comments>http://dndnexus.com/2012/02/15/whats-in-a-spell-name/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 03:51:28 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[D&D Next]]></category>

		<guid isPermaLink="false">http://dndnexus.com/?p=365</guid>
		<description><![CDATA[The following is my response to a poll posted on WotC&#8217;s site. When I first came to D&#38;D back in 2nd edition, I was enamored with the named spells.  Melf’s Minute Meteors, Tasha&#8217;s Uncontrollable Hideous Laughter, Tenser’s Floating Disc, and who could forget the various Bigby spells?  It was a time of discovery for me, [...]]]></description>
			<content:encoded><![CDATA[<p><em>The following is my response to a poll posted on <a title="WotC's site" href="http://community.wizards.com/dndnext/blog/2012/02/15/what%E2%80%99s_in_a_%28spell%29_name?from_comment=true&amp;message=WW91ciBjb21tZW50IGhhcyBub3cgYmVlbiBtYWRlIHB1YmxpYyE." target="_blank">WotC&#8217;s site</a>.</em></p>
<p>When I first came to D&amp;D back in 2nd edition, I was enamored with the named spells.  Melf’s Minute Meteors, Tasha&#8217;s Uncontrollable Hideous Laughter, Tenser’s Floating Disc, and who could forget the various Bigby spells?  It was a time of discovery for me, before we had the internet, when I first discovered the likes of the Circle of Eight.  This, in turn, led me to learn about the city of Greyhawk and their role in it.</p>
<p>I know some people want to divorce the names from the spells.  That’s something people have done for years.  Want to take those spells into another world?  Then switch out the Greyhawk names with ones from the Realms, Dragonlance, Pathfinder, or whatever world you are playing in.  Or, you can port those wizards into your favorite world.  Coming up with a conversion chart can lead to all sorts of fun.  You may find your world full of a host of new NPCs.</p>
<p>To me, those names led to a greater understanding of the game’s lore and backstory.  Who would know that Drawmij is Jim Ward’s name spelled backwards?  Each of those names has a story, and to take that story away would be to rob D&amp;D of a cherished part of its history.</p>
<p>So I implore the Wizards to keep this rich portion of D&amp;D history.  You’re doing so good at getting the flavor back in the game.  Do not falter now.</p>
<p>Oh, and feel free to add some new ones. Malhavoc comes to mind.</p>
]]></content:encoded>
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		<title>1976 Metamorphosis Alpha back in print</title>
		<link>http://dndnexus.com/2012/02/12/1976-metamorphosis-alpha-back-in-print/</link>
		<comments>http://dndnexus.com/2012/02/12/1976-metamorphosis-alpha-back-in-print/#comments</comments>
		<pubDate>Sun, 12 Feb 2012 14:00:32 +0000</pubDate>
		<dc:creator>David "Big Mac" Shepheard</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[James M. Ward]]></category>
		<category><![CDATA[Lulu]]></category>
		<category><![CDATA[Metamorphosis Alpha]]></category>
		<category><![CDATA[RPG.Now]]></category>
		<category><![CDATA[TSR]]></category>

		<guid isPermaLink="false">http://dndnexus.com/?p=360</guid>
		<description><![CDATA[Ward Co. have brought the classic roleplaying game Metamorphosis Alpha back in print form via Print on Demand publisher, Lulu. Said to be the first science-fiction RPG, Metamorphosis Alpha was created by James M. Ward and was originally published by TSR in 1976. The original game has been edited to incorporate error fixes and to [...]]]></description>
			<content:encoded><![CDATA[<p>Ward Co. have brought the classic roleplaying game <a title="Metamorphosis Alpha Print on Demand at Lulu." href="http://www.lulu.com/product/paperback/metamorphosis-alpha/1647436">Metamorphosis Alpha back in print form via Print on Demand publisher, Lulu</a><a href="http://dndnexus.com/wp-content/uploads/2012/02/Metamorphosis_Alpha.jpg"><img class="alignright size-full wp-image-359" title="Metamorphosis_Alpha" src="http://dndnexus.com/wp-content/uploads/2012/02/Metamorphosis_Alpha.jpg" alt="Metamorphosis Alpha" width="245" height="320" /></a>.</p>
<p>Said to be the first science-fiction RPG, Metamorphosis Alpha was created by James M. Ward and was originally published by TSR in 1976.</p>
<p>The original game has been edited to incorporate error fixes and to add an adventure. The new edition of the original version is 35 pages long.</p>
<p>One thing to beware of with Lulu, is that they do not disclose shipping/postage costs, until you get to the stage where you enter your credit card. So the price you see on their page is not going to be the price you pay.</p>
<p><a title="Metamorphosis Alpha PDF at RPG Now." href="http://www.rpgnow.com/product_info.php?products_id=50526">Metamorphosis Alpha is also available as a PDF via RPG.Now</a>.</p>
]]></content:encoded>
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		<title>The World of Warcraft: The Roleplaying Game forum returns</title>
		<link>http://dndnexus.com/2011/12/03/the-world-of-warcraft-the-roleplaying-game-forum-returns/</link>
		<comments>http://dndnexus.com/2011/12/03/the-world-of-warcraft-the-roleplaying-game-forum-returns/#comments</comments>
		<pubDate>Sat, 03 Dec 2011 12:58:24 +0000</pubDate>
		<dc:creator>David "Big Mac" Shepheard</dc:creator>
				<category><![CDATA[World of Warcraft: The RPG]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[The Piazza]]></category>
		<category><![CDATA[Warcraft]]></category>
		<category><![CDATA[White Wolf]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[Xander212's forum]]></category>

		<guid isPermaLink="false">http://dndnexus.com/?p=350</guid>
		<description><![CDATA[After nearly a month of being inaccessible Xander212&#8242;s World of Warcraft the Roleplaying Game forum is back. Xander212&#8242;s forum, is the largest forum dedicated to World of Warcraft: The Roleplaying Game, and was set up after the official WoW: RPG forums were shut down by White Wolf. Xander212&#8242;s forum vanished offline early in November, after [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dndnexus.com/wp-content/uploads/2011/12/World-of-Warcraft-The-Roleplaying-Game.jpg"><img class="alignright size-full wp-image-348" title="World of Warcraft The Roleplaying Game" src="http://dndnexus.com/wp-content/uploads/2011/12/World-of-Warcraft-The-Roleplaying-Game.jpg" alt="World of Warcraft The Roleplaying Game" width="334" height="151" /></a>After nearly a month of being inaccessible <a title="World of Warcraft: The Roleplaying Game forum" href="http://wowrpg.11.forumer.com/">Xander212&#8242;s World of Warcraft the Roleplaying Game forum</a> is back.</p>
<p>Xander212&#8242;s forum, is the largest forum dedicated to World of Warcraft: The Roleplaying Game, and was set up after the official WoW: RPG forums were shut down by White Wolf.</p>
<p>Xander212&#8242;s forum vanished offline early in November, after free hosting site, Forumer embarked on a program to upgrade all of their servers and migrate any phpBB version 2 forums to phpBB version 3. The forum came back onto its usual URL on the 17th of November, but all the data was missing. Forumer&#8217;s own forums were full of support requests and it was nearly a month before they managed to restore Xander212&#8242;s forum to its previous state.</p>
<p>At the same time this was happening, the world&#8217;s other leading World of Warcraft: The Roleplaying Game forum, the one at The Piazza, was affected by maintenance there. That forum also vanished for a few days, but then <a title="The Piazza has moved to a temporary URL" href="http://dndnexus.com/2011/11/26/the-piazza-has-moved-to-a-temporary-url/">The Piazza returned on a temporary URL</a>.</p>
<p>Fans of World of Warcraft: The Roleplaying Game who have not yet hooked up with other fans can find them in three places:</p>
<ul>
<li><a title="Xander212's World of Warcraft: The Roleplaying Game forum" href="http://wowrpg.11.forumer.com/">Xander212&#8242;s World of Warcraft: The Roleplaying Game forums</a></li>
<li><a title="World of Warcraft: The Roleplaying Game forum at The Piazza" href="http://www.thepiazza.org.uk/bb/viewforum.php?f=58">The World of Warcraft: The Roleplaying Game forum at The Piazza</a> and</li>
<li><a title="World of Warcraft: The Roleplaying Game community page on Facebook" href="https://www.facebook.com/WarcraftRPG">WarcraftRPG The WoW:RPG community page on Facebook</a>.</li>
</ul>
<p><strong>EDIT:</strong> The World of Warcraft: The Roleplaying Game forum at The Piazza is back on its normal URL.</p>
<p>And if you are a D&amp;D fan, who has played WoW: The MMORPG and are interested in knowing more about the game, you might want to sign up too.</p>
]]></content:encoded>
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		<title>Death&#8230;Hollywood Style!</title>
		<link>http://dndnexus.com/2011/11/27/death-hollywood-style/</link>
		<comments>http://dndnexus.com/2011/11/27/death-hollywood-style/#comments</comments>
		<pubDate>Sun, 27 Nov 2011 08:10:40 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[Fun Charts]]></category>

		<guid isPermaLink="false">http://dndnexus.com/?p=293</guid>
		<description><![CDATA[By: Andrew Mahon, David Miller, Kenneth Reed, Michelle Stutzman, Patrick Stutzman, Karen Thronebury, and Trampas Whiteman. You&#8217;re facing the Big Bad End Guy, and have him down to just a few hit points. One more thrust of the sword, and he dies. You have been waiting all night for this moment! You thust your sword [...]]]></description>
			<content:encoded><![CDATA[<p><strong><em>By:</em></strong> <em>Andrew Mahon, David Miller, Kenneth Reed, Michelle Stutzman, Patrick Stutzman, Karen Thronebury, and Trampas Whiteman.</em></p>
<p>You&#8217;re facing the Big Bad End Guy, and have him down to just a few hit points. One more thrust of the sword, and he dies. You have been waiting all night for this moment! You thust your sword and&#8230;he falls down.</p>
<p>What? That&#8217;s it? Epic fail! That&#8217;s not the way it should have ended. There should be an epic ending, something straight out of Hollywood.</p>
<p>That&#8217;s what &#8220;Death&#8230;Hollywood Style!&#8221; is all about. Now you can add a little Hollywood style action to your game the next time a character dies. But beware, as that character may be yours! Be warned, as well, that the authors who created this chart may not be all right in the head.<span id="more-293"></span></p>
<p>So grab those percentile dice and roll. Someone is going down!</p>
<p><strong><em>Disclaimer:</em></strong> <em>Some adult language and tons of bad puns below. You have been warned.</em></p>
<table width="100%" border="1" cellspacing="0" cellpadding="2">
<tbody>
<tr>
<th class="headertitle" scope="col">
<h4>d%</h4>
</th>
<th class="headertitle" scope="col">
<h4>Effect</h4>
</th>
</tr>
<tr>
<th scope="row">01</th>
<td>PC cuts off victim&#8217;s head and says, &#8220;There can be only one!&#8221;</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">02</th>
<td bgcolor="#CCCCCC">Everything occurs in slow motion.</td>
</tr>
<tr>
<th scope="row">03</th>
<td>Out of nowhere, 1d100 bullets fly into the body&#8217;s chest.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">04</th>
<td bgcolor="#CCCCCC">Victim looks at death wound in a stupid manner, and then keels over.</td>
</tr>
<tr>
<th scope="row">05</th>
<td>Body completely spins around, then crumbles to the ground.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">06</th>
<td bgcolor="#CCCCCC">Explosion under body propels it upwards to a maximum of 2d10 feet.</td>
</tr>
<tr>
<th scope="row">07</th>
<td>Lifeless body staggers around for 1d100 rounds, or until knocked down.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">08</th>
<td bgcolor="#CCCCCC">The near-lifeless body screams out in pain very loudly, then dies.</td>
</tr>
<tr>
<th scope="row">09</th>
<td>The dead body crumbles to the ground like a rag doll.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">10</th>
<td bgcolor="#CCCCCC">Victim clutches its face in agony, then dies.</td>
</tr>
<tr>
<th scope="row">11</th>
<td>A random limb falls off :</p>
<table border="0" cellpadding="1">
<tbody>
<tr>
<th scope="col">1d4</th>
<th scope="col">
<div align="left">Limb</div>
</th>
</tr>
<tr>
<th scope="row">1</th>
<td>
<div align="left">Left Arm</div>
</td>
</tr>
<tr>
<th scope="row">2</th>
<td>
<div align="left">Right Arm</div>
</td>
</tr>
<tr>
<th scope="row">3</th>
<td>
<div align="left">Left Leg</div>
</td>
</tr>
<tr>
<th scope="row">4</th>
<td>
<div align="left">Right Leg</div>
</td>
</tr>
</tbody>
</table>
<p><strong><em>Special:</em></strong> <em>A DM who was slighted on cheezy puffs for the night may opt to have the head fall off instead.</em></td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">12</th>
<td bgcolor="#CCCCCC">The body flies backwards until it hits a wall.</td>
</tr>
<tr>
<th scope="row">13</th>
<td>Victim gets impaled on nearest sharp object.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">14</th>
<td bgcolor="#CCCCCC">The body is reduced to a puddle of ooze, which seeps into the nearest hole.</td>
</tr>
<tr>
<th scope="row">15</th>
<td>Body sways on feet for 1d4 rounds, then falls backwards.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">16</th>
<td bgcolor="#CCCCCC">Victim laughs for 1d4 rounds, then dies.</td>
</tr>
<tr>
<th scope="row">17</th>
<td>The body blows up into 1d100 pieces.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">18</th>
<td bgcolor="#CCCCCC">The body spews out 1d8 pints of blood, then dies.</td>
</tr>
<tr>
<th scope="row">19</th>
<td>The sound of the death blow is amplified 10 times.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">20</th>
<td bgcolor="#CCCCCC">The body flips over backwards and lands on stomach.</td>
</tr>
<tr>
<th scope="row">21</th>
<td>The body flies backwards through a window.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">22</th>
<td bgcolor="#CCCCCC">The dead body falls off the nearest cliff. If a cliff is not nearby, one mystically appears behind it.</td>
</tr>
<tr>
<th scope="row">23</th>
<td>Everything dead and/or inanimate explodes.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">24</th>
<td bgcolor="#CCCCCC">Victim hunches over in slow motion, spits blood everywhere, and falls over while clutching its stomach.</td>
</tr>
<tr>
<th scope="row">25</th>
<td>Everyone falls over.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">26</th>
<td bgcolor="#CCCCCC">Body flies up into the sky, falls back down , bounces twice, and then dies.</td>
</tr>
<tr>
<th scope="row">27</th>
<td>Mystic letters spelling out the sound of the death blow appear above the dead body as soon as it occurs.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">28</th>
<td bgcolor="#CCCCCC">Victim bites a bullet&#8230;literally.</td>
</tr>
<tr>
<th scope="row">29</th>
<td>Victim kicks a bucket&#8230;literally.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">30</th>
<td bgcolor="#CCCCCC">Victims buys a farm&#8230;literally.</td>
</tr>
<tr>
<th scope="row">31</th>
<td>Victim picks up a pile of dog crap, eats it and dies.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">32</th>
<td bgcolor="#CCCCCC">The dead body disintegrates into thin air.</td>
</tr>
<tr>
<th scope="row">33</th>
<td>The body falls backwards into an already-dug grave.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">34</th>
<td bgcolor="#CCCCCC">Victim grows old, then dies.</td>
</tr>
<tr>
<th scope="row">35</th>
<td>An atomic blast fills the immediate area, only destroying the body.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">36</th>
<td bgcolor="#CCCCCC">Laser blasts fill the area, destroying every non-living object.</td>
</tr>
<tr>
<th scope="row">37</th>
<td>The victim eats its own heart, then dies.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">38</th>
<td bgcolor="#CCCCCC">The near-lifeless body flies into a black hole while screaming.</td>
</tr>
<tr>
<th scope="row">39</th>
<td>The dead body falls out of a mystical exploding building.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">40</th>
<td bgcolor="#CCCCCC">An invisible car runs over the dead body, leaving tire tracks.</td>
</tr>
<tr>
<th scope="row">41</th>
<td>A huge foot appears in the sky and stomps dead body.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">42</th>
<td bgcolor="#CCCCCC">Body gets run over by a large, screaming crowd.</td>
</tr>
<tr>
<th scope="row">43</th>
<td>The almost-dead victim has a heart attack.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">44</th>
<td bgcolor="#CCCCCC">An alien bursts out of the body and sings &#8220;Ragtime Gal&#8221;.</td>
</tr>
<tr>
<th scope="row">45</th>
<td>A super-neato blast engulfs the dead body.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">46</th>
<td bgcolor="#CCCCCC">The body spontaneously combusts.</td>
</tr>
<tr>
<th scope="row">47</th>
<td>Everyone stares dumbly at dead body for 1d4 rounds.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">48</th>
<td bgcolor="#CCCCCC">The body falls upwards, hits a cloud, and falls back down.</td>
</tr>
<tr>
<th scope="row">49</th>
<td>Victim bursts into flame and runs out of a burning car.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">50</th>
<td bgcolor="#CCCCCC">A doctor appears beside the body and exclaims &#8220;He&#8217;s dead, Jim!&#8217;</td>
</tr>
<tr>
<th scope="row">51</th>
<td>The victim spouts off Shakespearean dialogue for 1d4 turns, then dies.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">52</th>
<td bgcolor="#CCCCCC">Victim turns into a liquid metal and seeps into the ground.</td>
</tr>
<tr>
<th scope="row">53</th>
<td>Victim is splashed by water and starts melting while screeching, &#8220;I&#8217;m melting!&#8221;</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">54</th>
<td bgcolor="#CCCCCC">Victim&#8217;s skull and spine are ripped from its body while a mystic voice says, &#8220;Fatality!&#8221;</td>
</tr>
<tr>
<th scope="row">55</th>
<td>A witch doctor appears in front of the victim, reaches into his chest, and pulls out the still-beating heart.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">56</th>
<td bgcolor="#CCCCCC">Victim dramatically yells out, &#8220;Freedom!&#8221; and gets head chopped off with an axe.</td>
</tr>
<tr>
<th scope="row">57</th>
<td>Arnold Schwarzenegger appears in front of victim and says and does the following:</p>
<table border="0" cellpadding="1">
<tbody>
<tr>
<th scope="col">1d8</th>
<th scope="col">
<div align="left">Result</div>
</th>
</tr>
<tr>
<th scope="row">1</th>
<td>
<div align="left">&#8220;Relax. You&#8217;ve been erased!&#8221; A giant eraser descends from sky and erases victim.</div>
</td>
</tr>
<tr>
<th scope="row">2</th>
<td>
<div align="left">&#8220;Prepare to be terminated!&#8221; and shoots victim.</div>
</td>
</tr>
<tr>
<th scope="row">3</th>
<td>
<div align="left">&#8220;Stick around!&#8221; Pins victim to tree with knife.</div>
</td>
</tr>
<tr>
<th scope="row">4</th>
<td>
<div align="left">&#8220;Big mistake!&#8221; and shoots missile at victim.</div>
</td>
</tr>
<tr>
<th scope="row">5</th>
<td>&#8220;You&#8217;re fired!&#8221; and roasts victim with flame-thrower.</td>
</tr>
<tr>
<th scope="row">6</th>
<td>&#8220;Hasta la vista, baby!&#8221; and fires grenade launcher at victim.</td>
</tr>
<tr>
<th scope="row">7</th>
<td>&#8220;Consider this a divorce!&#8221; and hits victim in privates.</td>
</tr>
<tr>
<th scope="row">8</th>
<td>&#8220;It&#8217;s not a tumor!&#8221; and rips victim&#8217;s head off.</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">58</th>
<td bgcolor="#CCCCCC">Sylvester Stallone appears in front of victim and says and does the following:</p>
<table border="0" cellpadding="1">
<tbody>
<tr>
<th scope="col">1d6</th>
<th scope="col">
<div align="left">Result</div>
</th>
</tr>
<tr>
<th scope="row">1</th>
<td>
<div align="left">&#8220;Court is adjourned!&#8221; and shoots victim.</div>
</td>
</tr>
<tr>
<th scope="row">2</th>
<td>
<div align="left">&#8220;Adrian!&#8221; and punches victim.</div>
</td>
</tr>
<tr>
<th scope="row">3</th>
<td>
<div align="left">&#8220;Mission&#8230;accomplished.&#8221; and stabs victim with neato Rambo knife.</div>
</td>
</tr>
<tr>
<th scope="row">4</th>
<td>
<div align="left">&#8220;I&#8217;m your worst nightmare!&#8221; and shoots victim with super-groovy exploding arrow.</div>
</td>
</tr>
<tr>
<th scope="row">5</th>
<td>&#8220;I am the law!&#8221; and shoots victim with ultra-toxic Judge Dredd gun.</td>
</tr>
<tr>
<th scope="row">6</th>
<td>&#8220;Yo!&#8221; and jumps back into boxing ring with victim.</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<th scope="row">59</th>
<td>Victim turns into mime then gets smashed by 1d10 ACME anvils.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">60</th>
<td bgcolor="#CCCCCC">A little red-haired girl runs out of nowhere and hugs victim to death.</td>
</tr>
<tr>
<th scope="row">61</th>
<td>A man appears, pushes thumb and forefinger together while saying, &#8220;I crush your head!&#8221; The victim&#8217;s head is then crushed.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">62</th>
<td bgcolor="#CCCCCC">A white vorpal bunny appears and rips victim&#8217;s throat out.</td>
</tr>
<tr>
<th scope="row">63</th>
<td>A big purple dinosaur arrives and starts singing, &#8220;I love you, you love me&#8230;&#8221; and victim commits suicide.</p>
<table border="0" cellpadding="1">
<tbody>
<tr>
<th scope="col">1d6</th>
<th scope="col">
<div align="left">Result</div>
</th>
</tr>
<tr>
<th scope="row">1</th>
<td>
<div align="left">Shoots self.</div>
</td>
</tr>
<tr>
<th scope="row">2</th>
<td>
<div align="left">Stabs self.</div>
</td>
</tr>
<tr>
<th scope="row">3</th>
<td>
<div align="left">Hangs self.</div>
</td>
</tr>
<tr>
<th scope="row">4</th>
<td>
<div align="left">Burns self.</div>
</td>
</tr>
<tr>
<th scope="row">5</th>
<td>Slits wrists.</td>
</tr>
<tr>
<th scope="row">6</th>
<td>Poisons self.</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">64</th>
<td bgcolor="#CCCCCC">Victim discovers he&#8217;s the only one in the party wearing a red shirt, screams in horror, and falls over dead.</td>
</tr>
<tr>
<th scope="row">65</th>
<td>Victim is stabbed to death in a shower while Psycho music is playing.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">66</th>
<td bgcolor="#CCCCCC">Everyone hears tribal drums, and victim gets trampled by stampede.</td>
</tr>
<tr>
<th scope="row">67</th>
<td>A gangster jumps out, states &#8220;It&#8217;s coitins for ya! Coitins!&#8221; and hands a set of curtains to the near- lifeless body, which then dies.</p>
<table border="0" cellpadding="1">
<tbody>
<tr>
<th scope="col">1d8</th>
<th scope="col">
<div align="left">Curtain Type</div>
</th>
</tr>
<tr>
<th scope="row">1</th>
<td>
<div align="left">Pink Polka-Dot</div>
</td>
</tr>
<tr>
<th scope="row">2</th>
<td>
<div align="left">Plaid</div>
</td>
</tr>
<tr>
<th scope="row">3</th>
<td>
<div align="left">Paisley</div>
</td>
</tr>
<tr>
<th scope="row">4</th>
<td>
<div align="left">Blue Butterfly</div>
</td>
</tr>
<tr>
<th scope="row">5</th>
<td>Holstein Cow Pattern</td>
</tr>
<tr>
<th scope="row">6</th>
<td>Pastel Green</td>
</tr>
<tr>
<th scope="row">7</th>
<td>Corduroy</td>
</tr>
<tr>
<th scope="row">8</th>
<td>Lace</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">68</th>
<td bgcolor="#CCCCCC">A random Simpsons character appears and does the following:</p>
<table border="0" cellpadding="1">
<tbody>
<tr>
<th scope="col">1d6</th>
<th scope="col">
<div align="left">Result</div>
</th>
</tr>
<tr>
<th scope="row">1</th>
<td>
<div align="left">Homer appears and says, &#8220;Doh!&#8221;</div>
</td>
</tr>
<tr>
<th scope="row">2</th>
<td>
<div align="left">Nelson appears and says, &#8220;Ha ha!&#8221;</div>
</td>
</tr>
<tr>
<th scope="row">3</th>
<td>
<div align="left">Burns appears and says, &#8220;Excellent!&#8221;</div>
</td>
</tr>
<tr>
<th scope="row">4</th>
<td>
<div align="left">Marge appears and growls.</div>
</td>
</tr>
<tr>
<th scope="row">5</th>
<td>Bart appears and says, &#8220;I didn&#8217;t do it, nobody saw me do it, you can&#8217;t prove anything!&#8221;</td>
</tr>
<tr>
<th scope="row">6</th>
<td>Homer appears and yells, &#8220;While you little&#8230;&#8221; and strangles victim.</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<th scope="row">69</th>
<td>The body turns into a human-sized, Godzilla-like creature, which falls over and crushes a bunch of miniature buildings while tiny Japanese people run in large crowds away from destruction.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">70</th>
<td bgcolor="#CCCCCC">A polished-silver ball flies from out of nowhere, extends a small blade and impales itself into the victim&#8217;s forehead.</td>
</tr>
<tr>
<th scope="row">71</th>
<td>A psychopath wearing a hockey mask runs out of the woods and stabs the dead body.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">72</th>
<td bgcolor="#CCCCCC">A crazed chainsaw-wielding maniac wearing a human-skin mask hacks victim to pieces.</td>
</tr>
<tr>
<th scope="row">73</th>
<td>Victim appears in a damaged X-Wing Fighter, rapidly flying towards the ground. A voice can be overheard saying, &#8220;Eject! Eject!&#8221; The victim replies, &#8220;No, I can handle it!&#8221; The voice returns, &#8220;Eject!&#8221;. Suddenly, the fighter hits the ground and explodes.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">74</th>
<td bgcolor="#CCCCCC">An emergency room team of doctors appears and futilely attempt to revive body while yelling &#8220;Clear!&#8221;</td>
</tr>
<tr>
<th scope="row">75</th>
<td>The victim walks up to a chain-link fence and grabs hold when a nuclear blast goes off miles away. The body starts to burn, when it starts shaking violently while maintaining its hold on the fence.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">76</th>
<td bgcolor="#CCCCCC">The words &#8220;To be continued&#8230;All gamers take 15 minute intermission.&#8221; mystically appear in the air over the body.</td>
</tr>
<tr>
<th scope="row">77</th>
<td>Victim is shot, his body flying back against a wall and forming pop art.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">78</th>
<td bgcolor="#CCCCCC">Victim dies &#8220;Buffy the Vampire Slayer&#8221; movie style, making death groans for 1d20 turns.</td>
</tr>
<tr>
<th scope="row">79</th>
<td>Bovine Intervention: A giant cow falls from the sky, crushing the victim.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">80</th>
<td bgcolor="#CCCCCC">Victim says, &#8220;You slay me!&#8221; and dies.</td>
</tr>
<tr>
<th scope="row">81</th>
<td>PC kills victim and says, &#8220;Yippie-kai-yay, mother-fucker!&#8221;</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">82</th>
<td bgcolor="#CCCCCC">PC kills victim and says, &#8220;Yippie-kai-yay, Mister Falcon!&#8221; (safe for nework TV version)</td>
</tr>
<tr>
<th scope="row">83</th>
<td>A wooden stake is driven through the victim&#8217;s heart. The victim explodes.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">84</th>
<td bgcolor="#CCCCCC">A thunderstorm magically appears over the victim, who is struck by lightning.</td>
</tr>
<tr>
<th scope="row">85</th>
<td>Victim&#8217;s heart is dug out with a spoon.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">86</th>
<td bgcolor="#CCCCCC">The victim instantly freezes into a block of ice, and then crumbles.</td>
</tr>
<tr>
<th scope="row">87</th>
<td>A giant whale jumps over the victim, and then falls on him, crushing him.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">88</th>
<td bgcolor="#CCCCCC">Victim is seen with his mother. Dies of embarrassment.</td>
</tr>
<tr>
<th scope="row">89</th>
<td>Victim is thrown into the Great Pit of Carkoon, where he will be slowly digested by the sarlacc for a thousand years.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">90</th>
<td bgcolor="#CCCCCC">Victim is trampled by a stampede of cattle.</td>
</tr>
<tr>
<th scope="row">91</th>
<td>Giant boulder rolls over victim.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">92</th>
<td bgcolor="#CCCCCC">An abominable snowman grabs victim, hugs him, and says, &#8220;I&#8217;ll hold him and hug him and squeeze him and I&#8217;ll name him George!&#8221; Victim is crushed.</td>
</tr>
<tr>
<th scope="row">93</th>
<td>Victim is put into an electric chair and fried to a crisp.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">94</th>
<td bgcolor="#CCCCCC">Cops arrive on the scene to make chalk outline of the victim.</td>
</tr>
<tr>
<th scope="row">95</th>
<td>Victim says, &#8220;I&#8217;m like a leaf on the wind,&#8221; and is impaled.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">96</th>
<td bgcolor="#CCCCCC">Roll twice, ignoring results between 96-100.</td>
</tr>
<tr>
<th scope="row">97</th>
<td>Roll three times, ignoring results between 96-100.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">98</th>
<td bgcolor="#CCCCCC">Roll four times, ignoring results between 96-100.</td>
</tr>
<tr>
<th scope="row">99</th>
<td>Roll five times, ignoring results between 96-100.</td>
</tr>
<tr>
<th scope="row" bgcolor="#CCCCCC">100</th>
<td bgcolor="#CCCCCC">The victim rises, fully restored to full hit points, and says, &#8220;To Hell with this. I&#8217;m gonna live!&#8221;</td>
</tr>
</tbody>
</table>
<h3>Acknowledgements:</h3>
<p>&#8220;Death&#8230;Hollywood Style!&#8221; was a collaborative chart designed by my college gaming group, with the intention of making character death fun. The document was in its early stages when I joined the group, and saw further evolution as time went on. Later on, I worked on creating what I considered the definitive &#8220;special edition&#8221; of this chart. It is to my friends, the crew of the <em>Starspeed</em>, that this article is dedicated.</p>
<p>-Trampas Whiteman</p>
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		<title>Paizo Announces Pathfinder Online MMO</title>
		<link>http://dndnexus.com/2011/11/26/paizo-announces-pathfinder-online-mmo/</link>
		<comments>http://dndnexus.com/2011/11/26/paizo-announces-pathfinder-online-mmo/#comments</comments>
		<pubDate>Sat, 26 Nov 2011 18:02:06 +0000</pubDate>
		<dc:creator>Dragonhelm</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Goblinworks]]></category>
		<category><![CDATA[Paizo]]></category>

		<guid isPermaLink="false">http://dndnexus.com/?p=335</guid>
		<description><![CDATA[Paizo Publishing has announced that it will be developing the new Pathfinder Online MMO in partnership with Goblinworks, a new company headed up by Ryan Dancey. You can find out more information on the Paizo announcement page.]]></description>
			<content:encoded><![CDATA[<p><a href="http://paizo.com/paizo/blog/v5748dyo5lcut"><img class="alignright size-full wp-image-336" title="PFOLogo_360" src="http://dndnexus.com/wp-content/uploads/2011/11/PFOLogo_360.jpeg" alt="Pathfinder Online Logo" width="360" height="107" /></a></p>
<p>Paizo Publishing has announced that it will be developing the new Pathfinder Online MMO in partnership with Goblinworks, a new company headed up by Ryan Dancey. You can find out more information on the <a title="Pathfinder MMO announcement page" href="http://paizo.com/paizo/blog/v5748dyo5lcut" target="_blank">Paizo announcement page</a>.</p>
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